:: HEXENWORLD QPORT version project ::

PROJECT :: HEXENWORLD 1.0 QPORT version
Start Date :: About May 18th 2002
Goal :: To fix Hexenworld 0.15 server/client to include any new and updated network code to allow for user via certain highspeed connections (overcome nat and packet fragementation problems). ie, stop large packets being sent and thus fragmenting at clientside.
Members :: This project is being done independently by 2 programmers, Dark Ravager and MaGgot. Hopefully one of us will succeed.
Related Files :: H2 MissionPack Utilities , Hexen2 Full Sourcecode, Quake1 Full Sourcecode.
Related Forums :: Hexenworld.net Forums , Quakesource.org Forums

PLAN UPDATES ::

June 7, 2003 11:33 AM
- A mostly functional version of a fixed hexenworld (0.25) is available from KOR at raven-games.com. And the details of it are here at the website. Thanks ;)

October 9, 2002 12:59 PM
- Ok well if anyone feels like taking over this project email me (put a subject of HEXENWORLD so I dont miss it) and I'll give you all the details have. Without help with some stuff from raven I would not be able to do this without getting trampled by sheep.

August 1, 2002 6:11 PM
- Still no news. Darn. Sorry. Basically if you have problem get a new firewall ;). One that doesn't block big udp packets that are fragmented. doh.

June 16, 2002 12:35 PM
- Ho Humm Well I havn't been able to to much since last update. I was able to get the client/server connecting with a new packet size but I guess I need to fix up some other junk in the processing or something. I'm stuck with a "bad user command:" in sv_main. Still waiting for a reply for RickJ (grr). New Help may be on the way soon for this project if I'm lucky. --- DarkRavager

May 24, 2002 7:14 PM
- I got an email from rickj! RickJ man! It took a very large turtle and a few galons of water but hey... And in honor of him taking the time to reply... A poem. (still debugging code)---DarkRavager

I thought I saw Little Bo Peep
But now, all I see is a sheep
Her white colt,
Didn’t molt,
For she was no Assassin
I was bashin’
And now she’s dead
Her white fur, all red

By Rick Johnson

May 23, 2002 11:01 AM
- Ok ..again... I have renewed enthusiasm after a day of not much work. I thought it over and I think I'm on to stuff. I'm working backwards from MAX_MSGLEN. If I ever get a lower packetsize working ill then fix the rest The logice must be there!
Site of the day, humm, www.google.com --- DarkRavager and Mr Spock of Vulcan...

May 22, 2002 2:49 PM
- Ok, Well im stumped. It's odd that im getting nightmares because of Code..how odd. I just restarted and am working backwards from an overflow error. dunno. --- DarkRavager

May 21, 2002 7:39 PM
- FRIG! Well I had things partly good at one point last night.By that I mean it compiled and actually client/server connected on my PC.. (I think I had the Qport code moved in mostly and possible some challenge code). In any case that still didnt help for my adsl/router so I started playing with the MAX_UDP_PACKET [net_wins.c] and parts related to MAX_MSGLEN and MAX_DATAGRAM [bothdefs.h] and ..o well.... 5 compiles later im stuck on "CL_ParseServerMessage: Bad server message" [cl_parse.c]. I may have to start over....grr If those dam sheep would have just fixed this when everyone was still alive this would have been easier! --- DarkRavager

May 21, 2002 12:12 PM
- Ok so I just made this page for this project Humm. Maybe I should do a sourceforge thing. Nah. I'm confident that one day this will be fixed up. I recently got an email from someone who is a great programmer and will try to help out a bit later on (june 15+) . I'll do what I can untill then. --- DarkRavager

 

 

 

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